﻿using MagicWorld.DDD.Domain.Entity;

namespace MagicWorld.DDD.Domain.Service
{
    public interface ICombatService
    {
        /// <summary>
        /// 攻击
        /// </summary>
        /// <param name="player"></param>
        /// <param name="monster"></param>
        void PerformAttack(Player player, Monster monster);
    }
}